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Guitar Hero at 20 – The Plastic Guitar That Connected the Gap Among Rock Generations

Marking two decades after Guitar Hero debuted across the Atlantic, giving players everywhere the means to feel like rock legends. Not in reality, but try convincing anyone who has mastered the epic four-minute guitar solo in front of an enthusiastic living-room audience.

Developed by Harmonix, the game provided users with a guitar-shaped controller to follow on-screen cues scrolling down the screen synchronized to the music. Each riff corresponded to specific notes, creating the sensation of an authentic live show.

Harmonix had already experimented in the music genre prior to teaming up with the publisher, later acquired by the gaming giant during the mid-2000s. Together, they laid the foundations for an unlikely billion-dollar franchise that had a remarkable influence on numerous of the artists included, showcasing decades-old bands to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the early budgetary hurdles of licensing the recordings – despite the fact the first two games mostly used rerecorded tracks.

“We reproduced every song because the cost was so high,” he explains. “Even with the publishing rights by themselves, it proved extremely difficult. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and our team was fairly certain it would fail. But once Guitar Hero became a hit, and record sales airtime increased, all artists desired to participate.”

He adds: “Among the amazing things was how many parents reached out expressing gratitude for introducing their kids to the music they adored. It evolved into a multigenerational thing.”

Timeless Music Gains Younger Fans

Irish group the Answer included Never Too Late in the 2008 release Guitar Hero World Tour. Guitarist the artist recalls how the series brought classic rock to the forefront: “Guitar Hero offered a bigger, younger audience. Typically this had been seen as music that was past it, however when it was featured on the game and teenagers discovered it, abruptly it was cool. This validated the genre, and got rid of the ‘dad rock’ tag. It provided our catalog a new life.”

At that time, the Answer’s debut album remained not available stateside, so the game was a key medium for exposure for the band as they went on US tour supporting AC/DC. “The roadies were playing the song on the tour bus, and some of them recognized us from Guitar Hero,” he notes.

Major Band Titles Enduring Impact

Music's biggest acts soon took advantage of the series’ popularity, including bands like Aerosmith, Metallica and Van Halen starring in specialized game editions centered around their music collections and associated lore, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly to have made the group more money compared to their records. It moved more than half a million copies in its first week, while sales of their songs saw an increase significantly at a time when the music business was already collapsing.

The series continues to inspire quick-handed fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt featuring the challenging track – an infamously tough anthem popularized through Guitar Hero – on Clone Hero, a no-cost alternative with similar mechanics and extensive customisation options. This track is challenging enough on the hardest setting, let alone performed at double speed while hitting every one of its near 4,000 notes. They claimed requiring nine months of practice.

“Guitar Hero offers a, fantasy thing. If you play Call of Duty, that doesn’t mean you ought to pick up actual weapons and enlist,” says musician Herman Li.

The band previously completed a successful tour when Through the Fire and Flames was featured on Guitar Hero III, but Li says it made them a household name. “I remember our distributors calling to tell me that our selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero was so immense that it has threatened to overshadow everything else accomplishments. Recently, the track featured in promotional material for a major film. “In the past I thought differently, but now I accept it,” he admits. “If you only listen to one DragonForce song, that's fine – everyone’s got their own path in music and I'm pleased we played a role in fans' experiences”.

The Lasting Legacy from the Iconic Controller

Top-tier promotion, whether it’s for cars, clothes or video games, goes further mere transactions – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of performing as a rock star on the stage. From day one, the creators believed there’s an instinctive urge to create songs, and their goal was to use technology to enable everyone to participate”.

Most of Guitar Hero games came out over a mere half-decade between 2005 and 2010, featuring derivative titles like the DJ version, complete with a turntable controller, and the band-focused game. After that, corporate focus on peripherals died down, aside from a short-lived revival in 2015.

Games like Clone Hero and Fortnite Festival have kept the community alive, with expectations of a new product from the founders in development. A new studio has begun work on its debut music game. Original co-founders are both involved in advisory roles. Are gamers ready to embrace a new entry following Guitar Hero?

“Our team believed such titles could be similar to sports games where you can releases,” he remarks. “With abundant new music that it could be perennially popular, so I’ve always been hopeful. There’s no reason why it can’t continue with new generations.”

About the author

Joseph Arias

A seasoned journalist with over 15 years of experience covering UK politics and cultural trends, based in London.

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